123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- @PointClass color(255 255 0) = light_shadow : "Dynamic shadow control"
- [
-
-
- target(target_destination) : "Target solid entity"
-
- targetname(target_source) : "Name"
- style(choices) : "Appearance (no name allowed)" : "" =
- [
- "" : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, noblack"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker A"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- 12 : "Slow strobe"
- ]
- pattern(string) : "Custom Appearance"
- zhlt_stylecoring(string) : "Coring of this style(0.1default)"
- convertto(choices) : "Classname in game" : "light" =
- [
- "light" : "light"
- "light_spot" : "light_spot"
- ]
- spawnflags(flags) =
- [
- 1 : "Initially dark" : 0
- 2048 : "Not in Deathmatch" : 0
- ]
- ]
- @PointClass color(255 0 0) = info_overview_point : "Disable VIS here for overview"
- [
- ]
- @PointClass color(255 255 0) = info_sunlight : "light_environment info"
- [
- target(target_destination) : "Target"
- angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0"
- pitch(integer) : "Pitch" : -90
- _light(color255) : "Brightness" : "255 255 128 100"
- ]
- @SolidClass = func_group : "Solid brushes"
- [
- zhlt_noclip(choices) :"Passable" : "" =
- [
- "": "No"
- 1: "Yes"
- ]
- ]
- @PointClass color(255 0 0) = info_texlights : "Texture name : Brightness"
- [
- ]
- @PointClass color(255 0 0) = info_smoothvalue : "Texture name : Threshold of smooth angle"
- [
- ]
- @PointClass color(255 0 0) = info_translucent : "Texture name : translucent scale from 0.0 to 1.0"
- [
- ]
- @PointClass color(255 255 0) = light_surface : "Texture light"
- [
- _tex(string) : "Texture name" : ""
- _frange(string) : " Filter max distance" : ""
- _fdist(string) : " Filter max dist to plane" : ""
- _fclass(string) : " Filter entity classname" : ""
- _fname(string) : " Filter entity name" : ""
- _light(string) : "Texture brightness" : "80"
-
-
-
-
- _cone(string) : " Inner(bright) angle(90default)" : ""
- _cone2(string) : " Outer(fading) angle(90default)" : ""
- _scale(string) : " Adjust emit scale(1.0default)" : ""
- _chop(string) : " Grid size of sampling" : ""
- _fast(choices) : " Fast" : "" =
- [
- "": "No"
- 1: "Yes"
- ]
-
- convertto(choices) : "Classname in game" : "light" =
- [
- "light" : "light"
- "light_spot" : "light_spot"
- ]
- targetname(target_source) : " Name" : ""
- style(Choices) : " Appearance (no name allowed)" : "" =
- [
- "" : "Normal"
- 10: "Fluorescent flicker"
- 2 : "Slow, strong pulse"
- 11: "Slow pulse, noblack"
- 5 : "Gentle pulse"
- 1 : "Flicker A"
- 6 : "Flicker A"
- 3 : "Candle A"
- 7 : "Candle B"
- 8 : "Candle C"
- 4 : "Fast strobe"
- 9 : "Slow strobe"
- 12 : "Slow strobe"
- ]
-
- pattern(string) : " Custom Appearance" : ""
-
-
-
-
-
- zhlt_stylecoring(string) : " Coring of this style(0.1default)" : ""
- spawnflags(flags) =
- [
- 1 : "Initially dark" : 0
- 2048 : "Not in Deathmatch" : 0
- ]
- ]
|