"LightmappedGeneric" { "$basetexture" "fun_/fun_bath" "$envmap" "env_cubemap" "$bumpmap" "fun_/fun_bath_NRM" "$normalmapalphaenvmapmask" "1" "$nodiffusebumplighting" "1" "$envmaptint" "[.4 .4 .4]" "$surfaceprop" "Porcelain" }