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- // weapon_1911.txt
- "Weapon_1911.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/1911/pistol_reload1.wav"
- }
- "Weapon_1911.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/smg1_reload.wav"
- }
- "Weapon_1911.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/pistol/pistol_empty.wav"
- }
- "Weapon_1911.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
- "wave" ")weapons/1911/pistol_fire2.wav"
- }
- "Weapon_1911.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
- "wave" "^weapons/1911/pistol_fire3.wav"
- }
- "Weapon_1911.Special1"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/smg1/switch_single.wav"
- }
- "Weapon_1911.Special2"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
- "wave" "weapons/smg1/switch_burst.wav"
- }
- "Weapon_1911.Burst"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
- }
- // weapon_Beretta.txt
- "Weapon_Beretta.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/Beretta/pistol_reload1.wav"
- }
- "Weapon_Beretta.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/smg1_reload.wav"
- }
- "Weapon_Beretta.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/pistol/pistol_empty.wav"
- }
- "Weapon_Beretta.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
- "wave" ")weapons/1911/pistol_fire2.wav"
- }
- "Weapon_Beretta.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
- "wave" "^weapons/pistol/pistol_fire3.wav"
- }
- "Weapon_Beretta.Special1"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/smg1/switch_single.wav"
- }
- "Weapon_Beretta.Special2"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
- "wave" "weapons/smg1/switch_burst.wav"
- }
- "Weapon_1911.Burst"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
- }
- // weapon_misato.txt
- "Weapon_misato.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/misato/pistol_reload1.wav"
- }
- "Weapon_misato.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/smg1_reload.wav"
- }
- "Weapon_misato.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/pistol/pistol_empty.wav"
- }
- "Weapon_misato.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,102"
- "wave" ")weapons/misato/pistol_fire2.wav"
- }
- "Weapon_misato.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,120"
- "wave" "^weapons/misato/pistol_fire3.wav"
- }
- "Weapon_misato.Special1"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" ")weapons/smg1/switch_single.wav"
- }
- "Weapon_misato.Special2"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" ")SNDLVL_NORM"
- "wave" "weapons/smg1/switch_burst.wav"
- }
- "Weapon_misato.Burst"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
- "wave" "^weapons/smg1/smg1_fireburst1.wav"
- }
- // weapon_Fisher.txt
- "Weapon_Fisher.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/pistol/pistol_empty.wav"
- }
- "Weapon_Fisher.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/ar2/ar2_reload.wav"
- }
- "Weapon_Fisher.Reload_Rotate"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/Fisher/ar2_reload_rotate.wav"
- }
- "Weapon_Fisher.Reload_Push"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/Fisher/ar2_reload_push.wav"
- }
- "Weapon_Fisher.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "85,95"
- "wave" "^weapons/ar2/ar2_pl_fire.wav"
- // "rndwave"
- // {
- // "wave" "weapons/ar2/fire1.wav"
- // }
- }
- "Weapon_Fisher.Special1"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/sniper/sniper_zoomin.wav"
- }
- "Weapon_Fisher.Special2"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/sniper/sniper_zoomout.wav"
- }
- "Weapon_Fisher.Double"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "weapons/ar2/ar2_altfire.wav"
- }
- "Weapon_Fisher.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/ar2/npc_ar2_reload.wav"
- }
- "Weapon_Fisher.NPC_Double"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
- }
- "Weapon_Fisher.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
- // "wave" "^weapons/ar2/npc_ar2_fire1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
- }
- // weapon_melts.txt
- "Weapon_melts.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/ar2/ar2_empty.wav"
- }
- "Weapon_melts.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/ar2/ar2_reload.wav"
- }
- "Weapon_melts.Reload_Rotate"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/melts/ar2_reload_rotate.wav"
- }
- "Weapon_melts.Reload_Push"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.9"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/melts/ar2_reload_push.wav"
- }
- "Weapon_melts.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.8"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "85,95"
- "wave" "^weapons/ar2/ar2_pl_fire.wav"
- // "rndwave"
- // {
- // "wave" "weapons/melts/fire1.wav"
- // }
- }
- "Weapon_melts.Special1"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/sniper/sniper_zoomin.wav"
- }
- "Weapon_melts.Special2"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/sniper/sniper_zoomout.wav"
- }
- "Weapon_melts.Double"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "weapons/ar2/ar2_altfire.wav"
- }
- "Weapon_melts.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/ar2/npc_ar2_reload.wav"
- }
- "Weapon_melts.NPC_Double"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" "weapons/ar2/npc_ar2_altfire.wav"
- }
- "Weapon_melts.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
- // "wave" "^weapons/ar2/npc_ar2_fire1.wav"
- "wave" "^weapons/ar1/ar1_dist1.wav"
- }
- // weapon_irifle.txt
- "Weapon_melts.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/ar2/ar2_empty.wav"
- }
- "Weapon_melts.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.55"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" ")weapons/irifle/irifle_fire2.wav"
- }
- // weapon_smg1.txt
- "Weapon_M4A1.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/smg1_reload.wav"
- }
- "Weapon_M4A1.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/smg1_reload.wav"
- }
- "Weapon_M4A1.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/pistol/pistol_empty.wav"
- }
- "Weapon_M4A1.Double"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.61"
- "soundlevel" "SNDLVL_GUNFIRE"
- "wave" ")weapons/ar2/ar2_altfire.wav"
- }
- "Weapon_M4A1.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "95,105"
- "wave" "^weapons/smg1/npc_smg1_fire1.wav"
- }
- "Weapon_M4A1.Special1"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/switch_single.wav"
- }
- "Weapon_M4A1.Special2"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/smg1/switch_burst.wav"
- }
- "Weapon_M4A1.Burst"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,105"
- "wave" "^weapons/smg1/smg1_fire1.wav"
- }
- // weapon_Remington.txt
- "Weapon_Remington.Empty"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "pitch" "95,100"
- "wave" "weapons/shotgun/shotgun_empty.wav"
- }
- "Weapon_Remington.Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
- }
- "Weapon_Remington.Special1"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "wave" "weapons/Remington/shotgun_cock.wav"
- }
- "Weapon_Remington.Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.86"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
- "rndwave"
- {
- // "wave" "weapons/shotgun/shotgun_fire2.wav"
- // "wave" "weapons/Remington/shotgun_fire6.wav"
- "wave" "weapons/Remington/shotgun_fire7.wav"
- }
- }
- "Weapon_Remington.Double"
- {
- "channel" "CHAN_WEAPON"
- "volume" "1.0"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "90,95"
- "wave" "weapons/Remington/shotgun_dbl_fire7.wav"
- }
- "Weapon_Remington.NPC_Reload"
- {
- "channel" "CHAN_ITEM"
- "volume" "0.7"
- "soundlevel" "SNDLVL_NORM"
- "rndwave"
- {
- "wave" "weapons/shotgun/shotgun_reload1.wav"
- "wave" "weapons/shotgun/shotgun_reload2.wav"
- "wave" "weapons/shotgun/shotgun_reload3.wav"
- }
- }
- "Weapon_Remington.NPC_Single"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.95"
- "soundlevel" "SNDLVL_GUNFIRE"
- "pitch" "98,101"
- "wave" "weapons/Remington/shotgun_fire6.wav"
- }
- //weapon NERV Deagle
- "Weapon_deagle.wheel_out"
- {
- "channel" "CHAN_ITEM"
- "volume" "1.0"
- "CompatibilityAttenuation" "1.0"
- "pitch" "PITCH_NORM"
- "wave" "weapons\NERVdeagle\wheel_out.wav"
- }
- "Weapon_deagle.bulletout_1"
- {
- "channel" "CHAN_ITEM"
- "volume" "1.0"
- "CompatibilityAttenuation" "1.0"
- "pitch" "95,105"
- "wave" "weapons\NERVdeagle\bulletout_1.wav"
-
- }
- "Weapon_deagle.bulletout_2"
- {
- "channel" "CHAN_ITEM"
- "volume" "1.0"
- "CompatibilityAttenuation" "1.0"
- "pitch" "95,105"
- "wave" "weapons\NERVdeagle\bulletout_2.wav"
-
- }
- "Weapon_deagle.bulletout_3"
- {
- "channel" "CHAN_ITEM"
- "volume" "1.0"
- "CompatibilityAttenuation" "1.0"
- "pitch" "95,105"
- "wave" "weapons\deagle\NERVbulletout_3.wav"
-
- }
- "Weapon_deagle.bullets_in"
- {
- "channel" "CHAN_ITEM"
- "volume" "1.0"
- "CompatibilityAttenuation" "1.0"
- "pitch" "95,105"
- "wave" "weapons\NERVdeagle\bullets_in.wav"
-
- }
- "Weapon_deagle.wheel_in"
- {
- "channel" "CHAN_ITEM"
- "volume" "1.0"
- "CompatibilityAttenuation" "1.0"
- "pitch" "95,105"
- "wave" "weapons\NERVdeagle\wheel_in.wav"
-
- }
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